
Research on the Reconstruction and Parameterization of Virtual Costume Draping Mannequin in OpenGL Environment
Author(s) -
Xiaobo Wang,
Xiaoming Qian,
Lijing Wang
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1621/1/012023
Subject(s) - opengl , computer science , parameterized complexity , computer graphics (images) , vrml , virtual reality , human–computer interaction , engineering drawing , artificial intelligence , engineering , visualization , algorithm
In the 3D virtual design of clothing, the accuracy of virtual mannequin will significantly affect the fitness of the final garment. At the same time, parameterized mannequin can also improve the efficiency and effect of virtual clothing design. The traditional mannequin modeling method has been improved and the reconstruction and parameterized deformation of virtual costume draping mannequin has been realized in OpenGL environment. The parameterized reconstruction process of mannequin is mainly divided into four parts, namely the establishment of the basic mannequin, the reading of the model data, the parameterized deformation of the grid model and the rendering and drawing of the modal data. Finally, the new parameterized virtual human platform is built and the interactive interface is developed. And the virtual human mannequin can be edited and previewed in real time. The modeling result shows that the parametric reconstruction of the virtual draping mannequin is effective and can be applied to virtual costume designing and virtual fitting system.