
Game Design and Implementation in Popular Science Education Based on Virtual Reality Maze
Author(s) -
Ran Tao,
Xin Gao
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1607/1/012111
Subject(s) - computer science , virtual reality , popular science , multimedia , game design , game developer , human–computer interaction , science education , mathematics education , psychology
With the development of science and technology, VR technology has been widely used in various fields, and promoted the rapid development of various fields. It has become an important direction of market development in game design, and VR technology has many advantages in practical application. According to the research and development concept of popular science game and VR maze game, this paper designs the game by making use of what they have in common. Effective integration of knowledge popularization and electronic games, through the VR maze popular science games to open up new ways of knowledge dissemination.