
Character Design of Somatic Game from Perspective of Intangible Heritage Digital Protection
Author(s) -
Yingfang Zhang,
Qiaoying Ding,
Dini Shen
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1584/1/012053
Subject(s) - intangible cultural heritage , style (visual arts) , martial arts , cultural heritage , perspective (graphical) , aesthetics , action (physics) , object (grammar) , character (mathematics) , feeling , fashion design , sociology , clothing , visual arts , art , psychology , computer science , political science , social psychology , law , artificial intelligence , physics , geometry , mathematics , quantum mechanics
Due to the development of the times and the progress of society, many traditional cultures are gradually disappearing, and the protection of intangible cultural heritage has become the focus of social attention. With the continuous innovation of science and technology, computer somatic games are also constantly developing. Due to the mode of human-computer interaction, it is suitable for all ages and is loved by the majority of players. This paper takes Lu-style Xinyi Quan as the research object, which is popular among Shanghai, and explores the artistic style, modeling design and three-dimensional model creation of character design based on the digital protection of intangible cultural heritage. Players can watch the action demonstration teaching of characters and imitate learning, while feeling the charm of the Quan, stretch their limbs and experience the fun of fitness and Chinese traditional martial arts indoors, thus promoting the digital protection of intangible cultural heritage.