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Game “STATIC”: Is it effective for students’ conceptual understanding?
Author(s) -
Nilza Humaira Salsabila,
Wahyu Setyaningrum
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1581/1/012065
Subject(s) - mathematics education , computer science , test (biology) , educational game , completeness (order theory) , game based learning , multiple choice , psychology , multimedia , mathematics , statistics , significant difference , mathematical analysis , paleontology , biology
The research aims to describe the effectiveness of game based learning in improving students’ mathematics conceptual understanding. The game used in this research is called STATIC (Statistics in Arctic) which can be accessed using smartphone. The game was developed using the ADDIE model which consisted of 5 phases, analysis, design, development, implementation, and evaluation. The game has met the valid and practical aspects. The participants of this research were 33 students of 8th junior high school. The students’ conceptual understanding is measured using multiple choice tests. The result showed that 76% of students have passed the Minimum Completeness Criteria scores in students’ conceptual understanding test. It implies that the STATIC game could be used to improve students’ conceptual understanding. Therefore it could be one of instructional media for teachers.

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