
Development of Job Sheet Lathe Machining Practice Based on Animation Video as Interactive Learning Media
Author(s) -
Dianna Ratnawati,
Wahyu Mustafa Kusuma,
Setuju Setuju,
Muhammad Nurtanto,
Widodo Widodo
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1573/1/012005
Subject(s) - animation , computer science , machining , vocational education , multimedia , class (philosophy) , engineering drawing , engineering , mechanical engineering , artificial intelligence , computer graphics (images) , psychology , pedagogy
The weakness of paper-based job sheet is that it is less effective in facilitating students’ understanding of the explanation of images, and tends not to be stored by students for a long period of time as learning reference material so that it requires the development of job sheets to become interactive learning media that are in line with the demands of the development of the 4.0 industrial revolution. The objectives of this study are (1) to produce a job sheet for the practice of animation video-based lathe machining that can be accessed on Android SMK students, and (2) test the level of feasibility of the results of the development of animated video-based job sheets. This research method is Research and Development (R&D) with a 4-D model consisting of four stages, namely define, design, develop, and disseminate. The subject of the study consisted of material experts, media experts, and students of class XI machining techniques at Muhammadiyah Vocational School Prambanan. The instrument used was a questionnaire. While the data analysis technique uses quantitative descriptive analysis. The applications used in developing this job sheet include SSCNC (Swansoft CNC Simulator), bandicam, and wondershare filmora. The results of this study include: (1) producing a job sheet for video-based lathe machining practice with one subject of flat lathe work preparation; (2) the level of feasibility of animated videos is very feasible, it is known from the results of material expert validation which includes aspects of content, language, presentation, and benefits reaching an average value of 71.50 with a percentage of 89.50% in the very feasible category. The results of media expert validation covering aspects of appearance, ease of use, consistency, format, and graphics reached a value of 73 with a percentage of 91% in the very feasible category. The results of the small class test which included material aspects, language, graphics, and benefits obtained an average score of 62.31 with a percentage of 86% in the very feasible category and the results of the large class test obtained an average score of 59.55 with a percentage of 83% in the very feasible category.