
Augmented Reality-Marker Detection Measurement on Heroes of Surabaya Mobile Games
Author(s) -
Ari Kusumaningsih,
Cucun Very Angkoso,
Achmad Ubaidillah
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1569/2/022066
Subject(s) - android (operating system) , purchasing , computer science , augmented reality , arduino , advertising , human–computer interaction , business , embedded system , operating system , marketing
— Different arrangement in selling freemium programming application is the In-App Purchase (IAP) technique, where clients can download and enjoy the application for free; however, there are premium highlights that must be paid. We use Augmented Reality (AR) innovation into the IAP framework in the buying system of the game application, Heroes of Surabaya (HOS). The application allows user keeps run and play on the Android mobile system, but it will require AR marker cards to enable the premium feature on it. This investigation plans to test the effectiveness of AR marker cards that proposed as a substitute for computerized cash on the purchasing system of the game application. From the experimental results, the distance of the marker and the light factor are the main factors for the success-rate of the detection of the AR marker.