
Integrating ethnomathematics into augmented reality technology: exploration, design, and implementation in geometry learning
Author(s) -
S Sudirman,
R. Poppy Yaniawati,
M Melawaty,
Rully Indrawan
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1521/3/032006
Subject(s) - ethnomathematics , augmented reality , mathematics education , visualization , computer science , qualitative research , mathematics , human–computer interaction , sociology , artificial intelligence , social science
This study aims to integrate ethnomatematics into augmented reality technology in learning geometry. The research method used was ADDIE (Analysis, Design, Development, Implementation, and Evaluation) approach. The stages used in this study consisted of (1) exploration; (2) design, (3) development; and (4) implementation. This study used two data analysis techniques: (1) qualitative was conducted for exploration studies, describing the design and development process; (2) quantitative was conducted to investigate the result of the use of integrated ethnomathematics AR technology implementation to 56 Mathematics pre-service teachers’ at Indramayu, Indonesia. The results showed that (1) ethnomathematics values in the form of uma lengge traditional house, ethnic karo houses, wa rebo traditional house, demak grand mosque, kaghati kolape kite can be used as marker objects on augmented reality technology and to explain geometry concept;. (2) The design stages consist of designing integration concepts, AR interfaces, and learning system development;. (3) the results of implementation analysis can (a) help to increase learning interaction activities (b) improve the understanding of concepts and geometry visualization, (c) provide information to Mathematics pre-service teachers’related to ethnomathematics and local wisdom in Indonesia.