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Immersive Prototyping for Rigid Body Animation
Author(s) -
Dake Liu,
Guangzheng Fei,
Zanzen Huang
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - Uncategorized
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1518/1/012029
Subject(s) - animation , computer science , human–computer interaction , process (computing) , computer animation , interface (matter) , computer facial animation , rapid prototyping , virtual reality , skeletal animation , computer graphics (images) , multimedia , engineering , mechanical engineering , bubble , maximum bubble pressure method , parallel computing , operating system

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