
Research on Natural Human-Computer Interaction in Virtual Roaming
Author(s) -
Fuyun Li,
Feng Jin,
FU Mou-song
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1518/1/012022
Subject(s) - roaming , computer science , human–computer interaction , natural (archaeology) , premise , process (computing) , interface (matter) , natural user interface , simple (philosophy) , computer vision , user experience design , user interface design , telecommunications , linguistics , philosophy , archaeology , bubble , epistemology , maximum bubble pressure method , parallel computing , history , operating system
With the development of computer technology, human-computer interaction technology has gone through the development process of “command line interface”, “graphical user interface” and “natural user interface”. This paper explores the use of low-cost Kinect body sensor, in close to the premise of people’s habits, let users interact with the virtual scene roaming system in a natural way. Using the Kinect skeleton tracking technology, human posture is recognized through the relative position between joint points, and four kinds of self-defined postures are used to control the change of camera’s view angle to realize virtual scene roaming. The algorithm of this method is simple, it realizes the natural interaction between human and computer, and provides reference for the development of related systems in the future.