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Android based learning application for Wudhu and Tayamum using augmented reality technology
Author(s) -
Suzana Dewi,
Indah Puji Astuti,
Ghulam Asrofi Buntoro,
Ida Widaningrum,
Arief Rahman Yusuf
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1517/1/012068
Subject(s) - augmented reality , computer science , android (operating system) , multimedia , human–computer interaction , software , the internet , world wide web , operating system , programming language
Nowadays, wudhu and tayamum are widely found in various media such as books, articles, tutorial videos and internet. Muslims who are new to Islam as children often have difficulty reading books to understand how to learn and practice tayamum, one of the lessons learned in technology development using Augmented Reality based learning. The learning method used in Augmented Reality is the marker method. The marker method step is that the program will read an object from the image marker, the marker uses a downloadable image by clicking the Download Marker button in the main menu, and then it will be displayed as a moving object or an output in the data. This app is implemented for Android-based smartphones, with the help of Blender 3D and Unity 3D software. The results of the questionnaire count conclude that augmented reality learning media applications are easy to use, practical, useful, and effective in supporting children’s learning activities as children become more engaged in learning. The attractive interface design makes kids feel comfortable and engaging as they use it and develop their understanding. In addition, this application is also used as an interactive learning medium.

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