
Effect of virtual reality usage on postural stability
Author(s) -
D. A. Pujiartati,
M. F. Ananta,
Khoirul Muslim,
N. L. P. L. S. Setiawati,
Hardianto Iridiastadi
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1517/1/012026
Subject(s) - virtual reality , physical medicine and rehabilitation , simulation , stability (learning theory) , computer science , center of pressure (fluid mechanics) , set (abstract data type) , human–computer interaction , medicine , engineering , machine learning , programming language , aerodynamics , aerospace engineering
Virtual reality (VR) is a technology that has been widely used for various industrial purposes in recent days. Despite the potential benefits, VR usage may impose adverse effects that can prevent users from reaching their goals of using VR safely and comfortably. One potential adverse effect is the disruption of postural stability during VR usage. This study aimed to evaluate the effect of using VR on postural stability. Fourteen participants involved in the experimental set up playing a simulated game with Samsung Gear 3 Head Mounted Display (HMD) for 30 minutes with standing posture. During the experiment, the center of pressure data was obtained every 10 minutes using a force plate to calculate postural stability using three parameters including mean distance (MD), mean velocity (MV), and sway area (SA). The results showed that a longer duration of VR usage significantly increased MD and SA. Meanwhile, MV remained constant throughout the experiment. It means the use of VR may worsen users’ postural stability. Thus, caution should be used to develop a future guideline to increase VR safety.