
3D modeling in the study of the basics of computer graphics
Author(s) -
Chulpan Minnegalieva,
R. I. Gabdrakhmanov,
A. I. Khambelov,
L. E. Khairullina,
V. V. Bronskaya,
О. В. Харитонова
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1515/2/022045
Subject(s) - computer science , computer graphics , graphics , plan (archaeology) , process (computing) , independence (probability theory) , human–computer interaction , multimedia , mathematics education , computer graphics (images) , psychology , programming language , statistics , mathematics , archaeology , history
Teaching the basics of computer graphics is included in the process of training bachelors of different directions. Knowledge of the theoretical foundations of computer graphics is important for future successful professional activity. There are methods of increasing the efficiency of their study through the implementation of practical tasks in this article. Students are interested in performing tasks related to 3D modeling. They are proposed to develop three-dimensional interactive models for use in the study of other disciplines. Students develop independence, creative thinking, ability to plan their activities, when they create such models.