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Three-dimensional (3D) scanning using Microsoft® Kinect® Xbox 360® scanner for fabrication of 3D printed radiotherapy head phantom
Author(s) -
N E Zain,
Wan Nordiana Rahman
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1497/1/012005
Subject(s) - imaging phantom , scanner , 3d printed , radiation therapy , computer science , head (geology) , medical physics , biomedical engineering , nuclear medicine , medicine , artificial intelligence , radiology , geomorphology , geology
Radiotherapy phantoms are essential equipment for treatment verification and quality assurance. Recently, development in 3D printing technology provides an opportunity for fabricating patient-specific radiotherapy phantom that has many potential applications in clinical and research. This study investigates the application of Microsoft Kinect® Xbox 360 scanner to model human topography for 3D printed radiotherapy phantom fabrication. The feasibility and performance of the Kinect® scanner were tested on a standard commercial head phantom. The scanned head image was then edited and adapted for 3D printing. The finding suggests that the radiotherapy phantom can potentially be developed using the Kinect® sensor, which is easier and cheaper to operate in comparison to other techniques of fabricating 3D printed radiotherapy phantom.

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