
The Development of Android-Based Physical Learning Media Brain Quiz Game Assisted on Momentum and Impulse Materials
Author(s) -
F A Rosyid,
S Arjo,
Nyai Suminten,
D P Sandjaja,
N Makdiani
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1491/1/012027
Subject(s) - addie model , android (operating system) , computer science , scale (ratio) , mathematics education , multimedia , data collection , mathematics , statistics , physics , quantum mechanics , operating system
This research was conducted because of the limited number of Android-based physics learning media. The purpose of this study was to develop a physics learning media in the form of an Android application on momentum and impulses material. This research is development research by adopting the ADDIE development model. At the analysis stage, problem analysis and needs analysis were carried out. At the design stage, when the initial design began to be made, the next step was material and media experts validation. In the implementation phase, learning media design was tested on a small scale test with a total of 8 respondents and a large scale test with a total of 96 respondents from 3 schools in the city of Tangerang. The evaluation phase was done by analyzing expert validation data, small-scale tests, and large-scale tests. Data obtained through the observation method were analyzed descriptively qualitatively. While the validation data were analyzed descriptively qualitatively and quantitatively. The average score of material experts is 90.16 % (very good), media experts 81.30 % (good), small scale tests 80.74 % (good), and large scale tests 81.67 % (good). So, It can be concluded that this application is worthy of being used as a medium for physics learning.