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Construction of Experiential Learning Space Model Based on Virtual Reality Technology
Author(s) -
Baiqiang Gan,
Chi Zhang,
Hainie Meng
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1486/4/042001
Subject(s) - experiential learning , virtuality (gaming) , instructional simulation , virtual reality , computer science , immersion (mathematics) , space (punctuation) , human–computer interaction , situational ethics , knowledge management , multimedia , artificial intelligence , psychology , mathematics education , mathematics , social psychology , pure mathematics , operating system
In order to better help learners to improve their learning experience and learning efficiency, this paper starts from the interaction, immersion and imagination of virtual reality technology, and sorts out the evolutionary process of formal learning space, informal learning space and virtual learning space. It also proposes the conception of experiential learning space with the virtuality and reality combination. Aiming at the application of virtual reality technology in the knowledge presentation, simulation training and experience environment of experiential learning space, an experiential learning space model based on the virtuality and reality combination is constructed to enrich the learning environment and information presentation of learners, enhance learners’ situational experience and improve their learning efficiency.

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