
Development of interactive multimedia for learning physics based on traditional games
Author(s) -
Ketang Wiyono,
Işıl İsmet,
S Saparini
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1480/1/012074
Subject(s) - formative assessment , computer science , test (biology) , multimedia , field (mathematics) , outcome (game theory) , interactive learning , interactive media , stage (stratigraphy) , content validity , mathematics education , psychology , mathematics , statistics , psychometrics , paleontology , mathematical economics , pure mathematics , biology
This study aims to produce interactive multimedia based on valid and practical traditional games on impulse and momentum material, as well as the effective use of interactive multimedia. This research implements Rowntree development model which consists of planning stage, development stage and evaluation stage. The evaluation stage uses Tessmer formative evaluation (include of self evaluation, expert review, one-to-one evaluation, small group, and field test. Data collection techniques used were expert validation form, student response questionnaire, and learning outcome test. The results of expert validation obtained content validity by 81.56% the category is valid and layout validity 91.87% the category is very valid. The practicality test results at one to one stage were 96.21% the category was very practical and the small group stage was 92.42% the category was very practical. Furthermore, the effectiveness of the use of interactive multimedia developed to learning outcomes is obtained through the field test stage with an n-gain of 0.51 including the medium category. Based on this study it can be concluded that interactive multimedia based on traditional games as an innovation to preserve local wisdom in impulse and momentum materials worthy of use.