z-logo
open-access-imgOpen Access
Development of Hybrid Learning-Based Animation Media to Improve the Learning Outcomes of Multimedia Learning
Author(s) -
Janner Simarmata,
Choms Gary Ganda Tua Sibarani,
Tauada Silalahi
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1477/4/042067
Subject(s) - animation , multimedia , test (biology) , computer science , product (mathematics) , new product development , interactive media , sample (material) , mathematics education , mathematics , computer graphics (images) , paleontology , chemistry , geometry , chromatography , marketing , business , biology
This research aims to determine student learning outcomes and produce animated learning based on hybrid learning. In this case, the type of research is research and development (R&D) with 4D models with stages namely potential or problems, data collection, product design, design validation, design revisions, product testing, product revision, practical utility testing and revision of the final product. The sample data were recorded in the Faculty of Economics, Universitas Negeri Medan. The result of the development of learning media based on interactive multimedia indicated that valid criteria with the percentage of the post-test 73.33%, did not pass 26.66%. The learning with Hybrid Learning-based animation media in Multimedia Learning subjects is better. The hypothesis testing is obtained tcount < ttable namely -3.74 < 2.00 which means that. there is a difference in learning outcomes between pre-test and post-test time.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here