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Ethnomathematics: Design mathematics learning at secondary schools by using the traditional game of Melayu Riau
Author(s) -
Yenita Roza,
Syarifah Nur Siregar,
Titi Solfitri
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1470/1/012051
Subject(s) - mathematics education , ethnomathematics , documentation , malay , computer science , pedagogy , mathematics , psychology , linguistics , philosophy , programming language
Riau Province has been committed to become the center of Malay language and culture in 2020. Various efforts need to be made to introduce the Cultural Heritage both inside and outside the province. This research supports government commitment by designing mathematics learning using local culture. This research, design mathematics learning at the Secondary School using the traditional game namely Rimau, Ligu and Guli. The findings will be used in mathematics learning to introduce culture while bringing mathematics closer to student life. This study is a research and development with the Four-D approach. Game exploration is done at Define Stage, Instructional Design is done at the design stage, Learning material is created at the development stage. The Instructional design is disseminated into teachers and students of Secondary Schools. Data collection is done through documentation studies and interviews. The Game exploration resulted in the use of these games for various mathematical concepts of algebra, Geometry, and statistics for mathematics learning in secondary school. Based on FGD with the users can be concluded this Mathematics Learning Design help teachers in delivering relevant topics and recommended to be used by secondary schools teachers.

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