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Digital literacy for children based on steam in family education
Author(s) -
Iin Purnamasari,
Ismatul Khasanah,
Sri Wahyuni
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1464/1/012032
Subject(s) - negotiation , literacy , critical thinking , digital literacy , engineering ethics , mathematics education , pedagogy , engineering , computer science , psychology , sociology , social science
Technology is part of our life and it cannot be separated from our daily life. Consciously or not this will affect the behavior of each individual. Rapid progress in technology makes the children of the current generation increasingly grow into smarter and more critical generation. Fortunately, most parents often use this sophisticated technology as a means to make the children stay busy or as a means for negotiating with them. So, it is necessary to apply an appropriate method. STEAM which stands for Science, Technology, Engineering, Art, and Mathematics is a very important method in child development. This method emphasizes on active learning, and it stimulates children to solve problems. Through STEAM children are trained to focus on solutions, to build logical and systematic ways of thinking and to improve their critical thinking. All of them are intended to prepare the children to build their sense of competitiveness and to prepare them for career opportunities in the technical and creative fields in the future. Family as one of the smallest units in society can be the main agent in reviving digital literacy. Therefore, family also plays an important role for the success of the program.

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