
Development of Augmented Reality application for learning the concept of molecular geometry
Author(s) -
Muhammad Nazar,
R Aisyi,
Ratu Fazlia Inda Rahmayani,
Lailisa Hanum,
R Rusman,
Kana Puspita,
Mukhlis Hidayat
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1460/1/012083
Subject(s) - usability , computer science , agile software development , software , mobile apps , scale (ratio) , human–computer interaction , augmented reality , software engineering , world wide web , physics , quantum mechanics , programming language
This research aimed to develop and measure the usability of the Augmented Reality App used for learning Chemistry, focusing on the concept of molecular geometry. AGILE model of development was employed to step by step development, starting from the analysis of the curriculum and need assessment, followed by design, development, deployment and evaluation. Some computer software such as Vuforia (database), unity (App generator) and blender (3D object maker) used at the development stage of the app. 17 students took part in the testing phase of the app. The students evaluated the ease of use of the app using the System Usability Scale (SUS). The SUS score of the app was 92,7, which means the app is easy to use, and most of them would recommend the app for other students. The result indicated that the app is user-friendly, light, and useful to learn the concept of molecular geometry.