
Research on User Experience of VR Games Based on ISM Theory
Author(s) -
Yu-Liang Feng,
Chun-chin Chen,
Shu-Ming Wu
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1437/1/012041
Subject(s) - virtual reality , human–computer interaction , computer science , user experience design , point (geometry) , quality (philosophy) , hierarchy , mathematics , philosophy , geometry , epistemology , economics , market economy
This paper explores the starting point of VR (virtual reality) game experience by 5 “W” of care (What, Why, Who, Where and When), uses STEEP method to analyze the problems in different aspects of the user experience, and invites two senior people to evaluate 11 important factors. Then, the factor relationship hierarchy analysis graph is obtained with the ISM theoretical operation, and the VR game users’ problems and goals that urgently need to change are obtained. The main issue in the research is that the quality of the game story determines the experience of the users, and the side issues are the sound effect, art effect, and special effect.