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Photogrammetry for the reconstruction of realistic visual landscapes that serve for the creation of scenographies in audiovisual and multimedia products
Author(s) -
J Silva-Bolíva,
G J Silva-Bolívar,
A M Cataño-Ospina,
L. Y. Arenas-Becerra
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1418/1/012006
Subject(s) - photogrammetry , computer science , scenography , visualization , space (punctuation) , multimedia , visual arts , computer vision , artificial intelligence , art , operating system
Photogrammetry is a technique that allows the construction of hyperrealistic 3D objects. Currently, its use in the audiovisual industry has become an option to lower production budgets that are linked to art and equipment displacement, but the greatest opportunity is the creation of scenographies that simulate realistic and geolocalized visual landscapes, to starting from thinking about the details that make a space have determining characteristics and structures. Community intervention shapes a place to give it a unique look. In that case, the use of photogrammetry transcends the fact of creating places to recreate them from a city, a place or a time, based on the characteristics of the site. Recognizing this, an analysis and search of the elements that characterize Medellin, Colombia and that are necessary for the construction of a digital scenography has begun. Thus, the objective of this article is to describe the analysis that subsequently led to the theoretical construction of the visual landscape and its elevation in photogrammetry. Among the most relevant results of this research is the creation of a methodology for taking photogrammetry for the creation of scenery.

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