
Camera DSLR animation media as learning tool base
Author(s) -
Setya Chendra Wibawa,
Dindy Sinta Megasari,
M. Mashudi,
Moh. Sahlan,
Andi Kristanto,
V K Dewi
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1402/7/077051
Subject(s) - animation , computer science , flash (photography) , class (philosophy) , process (computing) , plan (archaeology) , base (topology) , function (biology) , computer graphics (images) , multimedia , artificial intelligence , computer vision , mathematics , visual arts , art , mathematical analysis , archaeology , evolutionary biology , biology , history , operating system
This study aims to develop an animated media camera angle based on the functions of the interior and exterior parts of a flash-based camera. This study used the Engineering Design Process method which consists of ask, imagine, plan, create, improve. The data of this study were obtained from 8 Multimedia validators and random 36 students from any Vocational High School. Validation results show that the developed media gets a percentage of 87.5%, the results are included in the very valid category. The average post-test of the experimental class was 81.81. Finally, it can be concluded that this learning media can be submitted as a media reference for students to learn about the camera’s function of interior and exterior.