z-logo
open-access-imgOpen Access
Camera DSLR animation media as learning tool base
Author(s) -
Setya Chendra Wibawa,
Dindy Sinta Megasari,
M. Mashudi,
Moh. Sahlan,
Andi Kristanto,
V K Dewi
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1402/7/077051
Subject(s) - animation , computer science , flash (photography) , class (philosophy) , process (computing) , plan (archaeology) , base (topology) , function (biology) , computer graphics (images) , multimedia , artificial intelligence , computer vision , mathematics , visual arts , art , mathematical analysis , archaeology , evolutionary biology , biology , history , operating system
This study aims to develop an animated media camera angle based on the functions of the interior and exterior parts of a flash-based camera. This study used the Engineering Design Process method which consists of ask, imagine, plan, create, improve. The data of this study were obtained from 8 Multimedia validators and random 36 students from any Vocational High School. Validation results show that the developed media gets a percentage of 87.5%, the results are included in the very valid category. The average post-test of the experimental class was 81.81. Finally, it can be concluded that this learning media can be submitted as a media reference for students to learn about the camera’s function of interior and exterior.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here