
Physics learning media based Augmented Reality (AR) for electricity concepts
Author(s) -
Ali Ismail,
Surya Gumilar,
I F Amalia,
Demmy Dharma Bhakti,
I Nyoman Pasek Nugraha
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1402/6/066035
Subject(s) - software portability , usability , visualization , computer science , human–computer interaction , augmented reality , android (operating system) , virtual reality , multimedia , artificial intelligence , programming language , operating system
Physics concepts are unique because some of them are the abstract concepts so they need to be visualized so as easier to be understood. However, it is rarely the learning media that can combine the real and virtual visualization of abstract physics concepts in the same time. This present study aims to create the application that is used as the physics learning media to aid the virtual visualization of the abstract concept of physics combined with real visualization using augmented reality. The abstract concepts of physics that are visualized are electricity concepts. The waterfall method is the method utilized to test the application on the android system. There are four standards to analyze data, namely functional suitability, performance efficiency, portability, and usability. The findings reveal that two standards (i.e., performance efficiency, and portability) lead the application is valid and good to be used while the usability standard achieves high value based students’ questionnaire that means the application is valid. The implication of this present study indeed can be widened to implement the application on the physics learning in the classroom.