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Visualisation of a physical model of interacting of hard objects in a computer game
Author(s) -
Elena V. Soboleva,
Elena V. Kharunzheva
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1399/3/033094
Subject(s) - computer science , visualization , process (computing) , computer game , human–computer interaction , artificial intelligence , multimedia , programming language
The problem of this research consists of relevant need to develop a physical model of interaction of hard objects, and herewith physical modelling of interaction of hard objects is often used in computer games. The purpose of this research is visualization of a physical model of interaction of hard objects in a computer game. Methodology of this research consists of analysing of domestic and foreign authors’ scientific researches: method of system-information analyse, method of mathematical and informational modelling: method of computer test. As a result of research the existing methods realizing collisions of objects in computer games are analyzed; the model of a game engine is developed. The algorithms in this model were visualised and tested. In conclusion, there are inferences, which confirm that dynamics of an absolute hard and deformabale agents, modelling of gas and liquid are basic part of any physical process.

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