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Developing Physics Comic Media a Local Wisdom: Sulamanda (Engklek) Traditional Game Chapter of Impulse and Momentum
Author(s) -
Fita Permata Sari,
Syafridatun Nikmah,
Heru Kuswanto,
Ratna Wardani
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1397/1/012013
Subject(s) - comics , impulse (physics) , entertainment , mathematics education , product (mathematics) , multimedia , computer science , media studies , advertising , psychology , physics , visual arts , sociology , art , mathematics , artificial intelligence , business , classical mechanics , geometry
Comics have output values and great influence on the entertainment market in accordance with the times. Comics can also be used in the field of education and are not only used as an entertainment media. This research aims to produce the local wisdom physics comics media: sulamanda or engklek traditional game impulse and momentum chapter and to know the feasibility of the product. Research and Development (R & D) research uses the Borg & Gall model. The research began with preliminary research, research design, developing initial products, limited trials, limited revised trials, initial field trials, revisions to the initial field trials. The research instruments used included product assessment sheets, student response questionnaires, and test questions. The results of the study show that the local wisdom physics comics media: sulamanda or engklek traditional game is assisted by an android impulse and momentum chapter containing impulse and momentum material, learning videos, examples and problem exercises and can be operated using a smartphone or computer. Products included in the feasible category are used in the learning process of physics for students based on good categories from the expert judegement and this media is can be implemented in the learning process inside and outside the classroom.

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