Open Access
Augmented Interactive Wall as a Technology-based Art Learning Media
Author(s) -
Rahiugrahani,
Wandah Wibawanto,
R. Nazam,
Syakir,
Supatmo
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1387/1/012114
Subject(s) - creativity , augmented reality , social media , digital art , visual arts education , interactive art , psychology , computer science , sociology , visual arts , human–computer interaction , art , world wide web , social psychology , the arts , performance art , art history
Art plays an important role in stimulating the development of the individual right brain. Art learning can improve the intelligence of individual expression, increasing sensitivity and concentration, and fostering brilliant creativity. Formal education institutions in Indonesia have not provided an appropriate portion for art learning. This causes the development of visual art in Indonesia tends to be slow and hampered. This research will reveal the potential of the Augmented Interactive Wall as a medium for expressing ideas using digital technology. This is qualitative research using observation and interviews to obtain data. The result shows that collaboration between technology and art will produce innovations that will help individuals to explore and express their ideas better, and bring them into various forms of physical, social and cultural interactions.