
Augmented Reality-Based Instructional Media for Electrical Power Protection Learning
Author(s) -
Totok Heru Tri Maryadi,
Toto Sukisno,
Natalia Chandra,
A. Widi Atmoko
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1387/1/012015
Subject(s) - computer science , augmented reality , multimedia , coding (social sciences) , virtual reality , fuse (electrical) , waterfall model , electronic media , human–computer interaction , engineering , software , mathematics , electrical engineering , statistics , programming language
Augmented reality is a technology that combines two-dimensional and/or three-dimensional virtual objects into a real three-dimensional environment and projects those virtual objects in real time. This study was aimed at discussing (1) the development of an instructional media for power system protection learning, especially the fuse cut out, using augmented reality, (2) the appropriateness of the developed media as evaluated by both material and media experts, and (3) the users’ responses toward the developed media. This media was developed using the waterfall model proposed by Pressman, consisting of four main stages: analyzing, designing, coding, and testing. The performance test proved that this media functioned properly (100%). This media was categorized as “highly appropriate” in terms of the materials presented as evaluated by the material experts with a mean score of 96.5 out of 112. Meanwhile, the media was “appropriate” as evaluated by the media experts with a mean score of 68 out of 84. For the end users of this media, 75% of them perceived this media as “highly appropriate”, while the rest considered it as “appropriate”.