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Implementation Mirror Technique 3D Objects for Interactive Learning Media “Circulatory System” Virtual Reality-Based
Author(s) -
Hata Maulana,
Sulistiyoningrum
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1364/1/012036
Subject(s) - virtual reality , computer science , visualization , multimedia , process (computing) , curiosity , interactive media , human–computer interaction , artificial intelligence , psychology , social psychology , operating system
The quality of the education can be improve with the use of learning media. Learning media can be used as the development of teaching methods with conventional techniques into teaching methodes using information technology. One of them is the learning media with utilization of virtual reality technology in the field education, especially in science lesson. Human circulatory system is one of science lesson which is considered diffucult by student. This is because the subject matter have the microscopic organ and process that can not be seen directly. The use of learning media with virtual reality based can increase students curiosity about what is being learned. Application of learning media based on virtual reality called “Bloodyou” is a learning media application about the human circulatory system is equipped with 2D animated content 360 degrees, visualization of organs in 3D and simulation of the circulatory process. The creation of 2D and 3D assets is done using Luther’s multimedia software development method. Testing on making 3D and 2D asset is done by Likert scale calculation on each answer. From the test results obtained the average value of answers that show the results strongly agree with the results of the making of 2D and 3D assets that exist in the application of interactive learning media of the human blood circulation system based on virtual reality.

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