z-logo
open-access-imgOpen Access
Gamification Framework Design of Management Education and Development in Industrial Revolution 4.0
Author(s) -
Untung Rahardja,
Qurotul Aini,
Yuliana Isma Graha,
Melani Rapina Tangkaw
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1364/1/012035
Subject(s) - industrial revolution , field (mathematics) , knowledge management , class (philosophy) , engineering ethics , management , business , engineering management , engineering , computer science , political science , economics , artificial intelligence , mathematics , pure mathematics , law
The Industrial Revolution (IR4.0) has dramatically affected economic growth, technology advancement, business development and innovation are major contributors to economic growth. Today, the field of technology has transformed the landscape of educational technology. The revolution in technology is rapidly changing, producing new models and methods of education for the future, enhancing the universities capabilities to prepare graduates for future life, life in the real world. The IR 4.0 will advance to establish smart robots and replace humans in certain job sectors and industries. However, specific skills, knowledge and emotional intelligence can never be replaced by robots. Because of the technological advancement, the education sector is forced to begin its technological revolution, focusing on educational innovation, agility, ultimately changing the traditional methods of learning. Many works of literature have discussed educational innovation, by increasing the student’s motivation and changing the student environment of the class. An analysis of the literature conducted on gamification determined that gamification support student achievement and motivation at a college level. The analysis revealed significant signs individual points, badges, achievements leaderboards and levels are the most commonly implemented form of gamification.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here