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Chess Game Software Design
Author(s) -
Arif Rinaldi Dikananda,
Achmad Daengs GS,
Dahlan Abdullah,
Cut Ita Erliana
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1364/1/012023
Subject(s) - computer science , software , game design , game programming , game tree , tree (set theory) , position (finance) , value (mathematics) , adversary , root (linguistics) , human–computer interaction , sequential game , game developer , programming language , game theory , mathematics , computer security , game design document , machine learning , mathematical economics , mathematical analysis , linguistics , philosophy , finance , economics
Along with the development of information technology (IT) which is rapidly increase. There is development of technological and electronic tools that are able to create efficient time. In the Design of the Chess Game Software, users use computerization to find solutions to chess game by using the method (Alfha-Beta). Alfha-Beta method is one of the first discoveries in reducing the number of positions that must be searched so as to increase the depth level of the search that can be achieved in one game. The idea is in a large part of the tree we are not looking for values exact of a position, but only interested if it is better or worse than what we found before only the value of a position that fulfills the main conditions must be determined (the main provisions include the change between the player’s best move and the opponent’s best step from a root into a tree). And the Programming Language used in Chess Game Software Design is Visual Bbasic 6.

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