
Implementation of Augmented Reality of Android Based Animal Recognition using Marker Based Tracking Methods
Author(s) -
Edy Victor Haryanto,
Ervianna Lestari Lubis,
Alfa Saleh,
_ Fujiati,
Nurul Izzah Lubis
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1361/1/012019
Subject(s) - augmented reality , computer science , android (operating system) , computer vision , artificial intelligence , tracking (education) , android application , computer graphics (images) , human–computer interaction , operating system , psychology , pedagogy
Augmented Reality (AR) is a technology that combines 2 dimensions with 3 dimensions in realtime. Augmented reality can be applied in various things, one of them is in the field of education. In the world of augmented reality technology education can be used as a means of introduction of aquatic animals. Augmented reality serves to display 3-dimensional objects and their information by scanning markers. Markers made as scanning objects are carried out by the smartphone camera and will display objects in 3 dimensions. Based on testing the distance measurement of the camera against the marker, the optimal distance obtained from the camera can read the marker at a distance of 8 - 77 cm. This augmented reality application has been running well on smartphones and has featured 3-dimensional objects along with its information. Applications that have been made to facilitate the introduction of aquatic animals.