
Development of Physics Learning Media Based on Self-Efficacy Use Mobile Augmented Reality for Senior High School
Author(s) -
Muhammad Nasir,
Z Fakhruddin,
Rizo Budi Prastowo
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1351/1/012018
Subject(s) - self efficacy , sma* , indonesian , augmented reality , mathematics education , computer science , multimedia , psychology , human–computer interaction , social psychology , linguistics , philosophy , algorithm
It was found that the value of self efficacy in physics learning in high school (SMA) is still low in one school. Self-efficacy was found at the level of 48%. And this is supported by OECD data (3) which also states that the performance of Indonesian science more than 55% of students score below level 2 out of 5 levels. The development of self-efficacy media in learning physics astronomy is an effort made to improve students’ self-efficacy. Media self-efficacy is designed using mobile augmented reality which is considered capable of giving students a better learning experience so as to be able to improve student learning abilities so that students’ self-efficacy also increases. To be able to improve self-efficacy better this media must be supported by teacher assistance as a motivator to students so that the effects given are even better.