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Analysis of CGF’s Behavioral Simulation Based on Motives
Author(s) -
Chuanhua Wen,
Guoning Zhang,
Chengsen Bai,
Jiang Zhu,
Shoulin Shen
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1325/1/012048
Subject(s) - offensive , affect (linguistics) , task (project management) , psychology , social psychology , computer science , computer security , human–computer interaction , simulation , operations research , applied psychology , engineering , communication , systems engineering
In this paper, we analysed the Agent’s behavioral simulation based on motives. In Army Combat Complex System, the motives of agent can affect the behaviours of CGF (Computer Generated Forces) obviously. In this paper, we did the experiment that how the different motives effect on the CGF. The conclusion is that different motives settings will get different effect. In conditions of some urgency task, such as in offensive warfare, we may choose the Motives Settingl. The Motives setting2 may be used in the other conditions, such as in defensive warfare.

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