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A Game Theoretical Based Self-Organization Scheduling Mechanism Mesh Networks in UAVs (unmanned aerial vehicles) cooperative multi-task assignment
Author(s) -
Jun Yu,
Xiaomin Shi
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1288/1/012002
Subject(s) - scheduling (production processes) , computer science , task (project management) , job shop scheduling , distributed computing , game theory , mechanism (biology) , synchronization (alternating current) , real time computing , engineering , computer network , systems engineering , operations management , channel (broadcasting) , routing (electronic design automation) , economics , microeconomics , philosophy , epistemology
The UAVs system is vigorously promoted in several fields. The Information Synchronization of Unmanned Aerial Vehicles is an important factor that affects the coordinated control of UAVs. We proposed a game theoretical based self-organization Scheduling mechanism (GTSS). The GTSS is applied to solve unmanned aerial vehicle (UAVs) cooperative multi-task assignment problem. It mainly sets a repeated game model in the communication scheduling among the UAVs.

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