
Developing art geometric app based on flash player for student in elementary school
Author(s) -
Ari Irawan,
Susi Syamsiah,
Itsar Bolo Rangka,
Za’imatun Niswati,
Fanisya Alva Mustika,
Yuni Wibawanti,
Nur Alamsyah,
Dwi Marlina,
Wanti Rahayu,
Ek Ajeng Rahmi Pinahayu
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1280/3/032026
Subject(s) - validator , flash (photography) , mathematics education , elementary mathematics , process (computing) , computer science , learning design , scale (ratio) , mathematics , visual arts , physics , art , quantum mechanics , operating system
The purpose of research is developed learning mathematics to the matter wake up Three dimensions-based e-learning use macromedia flash. A method of this research is research and development (RnD). The phase that carried out is to identify matter by means of a analyse needs that is in research locations. Next design products which adjusted with needs of material geometric three dimensions. Math teacher and the design do validation to judge feasibility products have been made, repair based on input from validator and to pilot a small scale/limited products. The research was done at student in Elementary School. The results of the study of applications that can help teachers in conducting the process of learning and the teaching material to receive help student’s geometric about three dimensions. Next undergone a try to use the widely, revision of the material further and mass production math as the basis for elementary school.