z-logo
open-access-imgOpen Access
Application of the Perlin Noise Algorithm as a Track Generator in the Endless Runner Genre Game
Author(s) -
Anirma Kandida Ginting,
Kartika Sari,
Cut Fadhilah,
Rahmad Nurhadi Yusra,
Dedy Hartama,
Muhammad Zarlis
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1255/1/012064
Subject(s) - track (disk drive) , generator (circuit theory) , computer science , block (permutation group theory) , game engine , ranging , process (computing) , computer graphics (images) , noise (video) , entertainment , algorithm , simulation , multimedia , programming language , computer vision , telecommunications , operating system , mathematics , visual arts , art , geometry , quantum mechanics , image (mathematics) , power (physics) , physics
The rapid development of technology has made the game as one of the popular entertainment media ranging from children to adults. Endless Runner games can be interpreted into two things, namely player characters that cannot stop or the game track that continues to run. The Perlin Noise algorithm will generate a Track Generator that continues to run randomly. Procedurally track generators can produce Pseudo-endless tracks, which are commonly used in Endless Runner games. Each track is generated by combining a series of blocks installed with each other, where each block experiences a deformation change in front of it. So that the next block that will be made in accordance with the one behind it thus repeating the process will result in unlimited tracks. Making this Track Generator uses C Sharp programming language (C #) using the Unity 5.5 game engine.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here