
Design and development a first-person puzzle game based on time-travel game mechanics
Author(s) -
Adrian Sim,
Chen Tet Khuan,
Md Baharul Islam
Publication year - 2019
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1228/1/012061
Subject(s) - timeline , game mechanics , video game development , game developer , computer science , game design , video game design , metagaming , human–computer interaction , game art design , combinatorial game theory , game development tool , set (abstract data type) , level design , game programming , sequential game , video game , studio , game design document , multimedia , game theory , simultaneous game , programming language , mathematics , mathematical economics , telecommunications , statistics
Due to the availability of advanced technology in graphics software and hardware, human-computer interaction is receiving considerable research attention in past few decades, particularly game-based interaction. To our best knowledge, very limited first-person puzzle games released in video game market in recent years. In this paper, we present a firstperson puzzle game using the concept of time-travel game mechanic. Firstly, we have designed a set of 3D models and game level using Autodesk 3D Studio Max. We design four puzzles including brick wall, slide, car track, and exit the house/room. Then, a cross-platform game engine, namely Unity utilized to develop the First-Person Puzzle (FPP) game based on changing the timeline past, present, and future. We perform a set of experiments to validate our game that ensures all features are working in gameplay. The user acceptance test proves the performance of our system is better than the state-of-the-art first-person puzzle games.