
Visualizing a silicon quantum computer
Author(s) -
Barry C. Sanders,
Lloyd C. L. Hollenberg,
D. Edmundson,
Andrew Edmundson
Publication year - 2008
Publication title -
new journal of physics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.584
H-Index - 190
ISSN - 1367-2630
DOI - 10.1088/1367-2630/10/12/125005
Subject(s) - quantum computer , variety (cybernetics) , animation , field (mathematics) , computer animation , computer science , discipline , computation , quantum , state (computer science) , computational science , physics , theoretical computer science , data science , computer graphics (images) , artificial intelligence , algorithm , quantum mechanics , sociology , mathematics , social science , pure mathematics
Quantum computation is a fast-growing, multi-disciplinary research field. The purpose of a quantum computer is to execute quantum algorithms that efficiently solve computational problems intractable within the existing paradigm of 'classical' computing built on bits and Boolean gates. While collaboration between computer scientists, physicists, chemists, engineers, mathematicians and others is essential to the project's success, traditional disciplinary boundaries can hinder progress and make communicating the aims of quantum computing and future technologies difficult. We have developed a four minute animation as a tool for representing, understanding and communicating a silicon-based solid-state quantum computer to a variety of audiences, either as a stand-alone animation to be used by expert presenters or embedded into a longer movie as short animated sequences. The paper includes a generally applicable recipe for successful scientific animation production.20 page(s