Presence While Watching Movies
Author(s) -
Tom Trościanko,
Stephen Hinde
Publication year - 2011
Publication title -
i-perception
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.64
H-Index - 26
ISSN - 2041-6695
DOI - 10.1068/ic216
Subject(s) - illusion , realism , shot (pellet) , observer (physics) , computer science , natural (archaeology) , optical illusion , multimedia , artificial intelligence , human–computer interaction , aesthetics , psychology , computer graphics (images) , art , cognitive psychology , visual arts , history , physics , chemistry , organic chemistry , archaeology , quantum mechanics
“Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environment to that given by the natural world—particularly because of frequent edits. And yet, the audience in a movie achieves high levels of presence. We investigate the relationship between presence and the optical and temporal parameters of movies. We find effects of mean shot length, colour/b&w, and 3D/2D. We find that short shots, while being unnatural, are associated with high levels of presence. We consider why such artificial stimuli should appear so real and immersive
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