Premium
Firms' contribution to open‐source software and the dominant user's skill
Author(s) -
Jullien Nicolas,
Zimmermann JeanBenoît
Publication year - 2009
Publication title -
european management review
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.784
H-Index - 32
eISSN - 1740-4762
pISSN - 1740-4754
DOI - 10.1057/emr.2009.8
Subject(s) - marketing , business , profit (economics) , context (archaeology) , business model , software , open source , open source software , industrial organization , knowledge management , computer science , economics , microeconomics , paleontology , programming language , biology
Free, libre or open‐source software (FLOSS) is nowadays produced not only by individual benevolent developers but, in a growing proportion, by firms that hire programmers for their own objectives of development in open source or for contributing to open‐source projects in the context of dedicated communities. A recent literature has focused on the question of the business models explaining how and why firms may draw benefits from such involvement and their connected activities. They can be considered as the building blocks of a new modus operandi of an industry, built on an alternative approach to intellectual property management. Its prospects will depend on both the firms' willingness to rally and its ability to compete with the traditional ‘proprietary’ approach. As a matter of fact, firms' involvement in FLOSS, while growing, remains very contrasted, depending on the nature of the products and the characteristics of the markets. This paper asks why for‐profit firms contribute to FLOSS development and why some firms contribute more than others. The common explanation is that FLOSS is often a complement to proprietary software (or hardware or services) that the for‐profit firm sells at a positive price. We present an alternative explanation based on the users' skill level. When users are skilled, opening the software is likely to result in a better product because the user base will contribute improvements (find bugs, write fixes and produce new features). We introduce the concept of the dominant user's skill and set up a theoretical model to better understand how it may condition the nature and outcome of the competition between a FLOSS firm and a proprietary firm. We discuss these results in the light of stylized facts drawn from recent trends in the software industry.