
Digital Immersion − case studies in virtual reality
Author(s) -
Chris Welty,
Arief Setiawan
Publication year - 2019
Publication title -
shs web of conferences
Language(s) - English
Resource type - Journals
eISSN - 2416-5182
pISSN - 2261-2424
DOI - 10.1051/shsconf/20196401007
Subject(s) - immersion (mathematics) , premise , virtual reality , computer science , virtual space , human–computer interaction , multimedia , space (punctuation) , artificial intelligence , philosophy , linguistics , mathematics , pure mathematics , operating system
Digital tools have transformed the ways we generate designs, pushing the boundaries in formal explorations, as well as the ways we represent them. In this vein, the impacts of the digital revolution affect both design practice and design education. We would like to investigate these impacts on our teaching of design studios, focusing on the virtual reality. Our premise is that the use of first-person immersion in a virtual environment is a means for experiencing space. We are interested in ways in which the abilities of virtual reality to simulate ranges of sensorial information could inform design processes. This paper will report in our research in our teaching that speculated about the values and application of these techniques. This paper aims to discuss our learning processes and experiences as well as to reflect on possibilities of digital means effective design pedagogy.