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Applying virtual reality to teach the software development process to novice software engineers
Author(s) -
Gulec Ulas,
Yilmaz Murat,
Isler Veysi,
Clarke Paul M.
Publication year - 2021
Publication title -
iet software
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.305
H-Index - 43
eISSN - 1751-8814
pISSN - 1751-8806
DOI - 10.1049/sfw2.12047
Subject(s) - software development , personal software process , virtual reality , software walkthrough , software , computer science , software development process , process (computing) , team software process , social software engineering , software engineering , package development process , software construction , human–computer interaction , operating system
Abstract Software development is a complicated process that requires experienced human resources to produce successful software products. Although this process needs experience from the individuals, it is hard to provide this experience without encountering real incidents during the software development process. To fill this gap, this study proposes a Virtual Reality Based Software Development Framework (VR‐SODEF), which provides an interactive virtual reality experience for individuals learning about the tasks of software development starting from requirement analysis through software testing. In the VR‐SODEF, the participant takes on the role of a novice software developer being recruited into a virtual software development organisation who should work alongside five virtual characters, played by artificial intelligence. This exclusive viewpoint draws participants from the 2D separation of the classical experience and virtually into the world of the software development itself. Participants experience the intense dramatic elements created for simulation and confront the challenges of virtual software practitioners in a somewhat uncompromising virtual simulation environment. To examine the efficiency of the VR‐SODEF, it was tested on 32 computing students, with results indicating that virtual reality can be an effective educational medium, especially for skills that might traditionally be acquired through experience rather than traditional classroom‐based teaching.

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