
Zeus – a tool for generating rule‐based serious games with gamification techniques
Author(s) -
Marín-Vega Humberto,
Alor-Hernández Giner,
Colombo-Mendoza Luis Omar,
Sánchez-Ramírez Cuauhtémoc,
García-Alcaraz Jorge Luis,
Avelar-Sosa Liliana
Publication year - 2020
Publication title -
iet software
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.305
H-Index - 43
eISSN - 1751-8814
pISSN - 1751-8806
DOI - 10.1049/iet-sen.2019.0028
Subject(s) - zeus (particle detector) , computer science , context (archaeology) , architecture , video game development , serious game , game design , set (abstract data type) , game developer , human–computer interaction , software engineering , multimedia , programming language , art , paleontology , physics , deep inelastic scattering , inelastic scattering , scattering , optics , visual arts , biology
Gamification refers to the use of rules and game design techniques to involve and motivate people to achieve their goals. This work proposes an application development architecture that can generate game applications with gamification techniques. As proof of concept, the authors introduce Zeus, a platform for developing ruled‐based serious game applications with gamification techniques. Zeus aims at generating gamified applications that can meet the learning goals set by users. These goals will be reflected through both learning and game attributes that users can personally select. To assess the functionality of the authors tool, they conduct a qualitative evaluation of four rule‐based serious game applications developed with Zeus to help students learn about arithmetic. They make use of the Fun Toolkit to perform this evaluation in terms of the delivery of both fun and learning experiences. Their findings are encouraging in the context of learning basic arithmetic operations with Zeus game applications.