
Applying gamification elements to build teams for software development
Author(s) -
Muñoz Mirna,
Pérez Negrón Adriana Peña,
Mejia Jezreel,
Gasca-Hurtado Gloria Piedad,
Gómez-Alvarez María Clara,
Hernández Luis
Publication year - 2019
Publication title -
iet software
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.305
H-Index - 43
eISSN - 1751-8814
pISSN - 1751-8806
DOI - 10.1049/iet-sen.2018.5088
Subject(s) - computer science , software development , entertainment , software , software engineering , domain (mathematical analysis) , key (lock) , software development process , team software process , set (abstract data type) , personal software process , social software engineering , human–computer interaction , software construction , programming language , art , mathematical analysis , mathematics , computer security , visual arts
Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non‐game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain.