
Proposal of an assessment framework for gamified environments: a case study
Author(s) -
Gasca-Hurtado Gloria Piedad,
Gómez-Álvarez María Clara,
Muñoz Mirna,
Mejía Jezreel
Publication year - 2019
Publication title -
iet software
Language(s) - English
Resource type - Journals
ISSN - 1751-8814
DOI - 10.1049/iet-sen.2018.5084
Subject(s) - scrum , computer science , process (computing) , process management , software , software engineering , human–computer interaction , knowledge management , multimedia , engineering management , engineering , software development , programming language , operating system
Gamification is used in several contexts, such as marketing, education, and public health. The authors implement gamification to promote a dynamic environment relative to software process improvement. However, well‐established theoretical guidelines to design gamified experiences are lacking. The authors propose a framework to assess gamified environments, identify and adopt gamification principles, as well as design gamified activities. The proposed framework helps users create gamified experiences that satisfy the purposes, goals, principles, and elements defined as fundamental gamification components. Here, the authors apply the proposed framework to a video scrum simulation to assess the adoption of gamification principles. The case study includes identification of gamification principles incorporated in the video scrum and their relationships to the elements of the mechanics, dynamics, and emotions framework. The results show that the game elements defined in the design layer of the proposed framework were realised in the video scrum simulation.