
Sub‐bitstream packing based lightweight tiled streaming for 6 degree of freedom immersive video
Author(s) -
Jeong JongBeom,
Lee Soonbin,
Ryu EunSeok
Publication year - 2021
Publication title -
electronics letters
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.375
H-Index - 146
eISSN - 1350-911X
pISSN - 0013-5194
DOI - 10.1049/ell2.12329
Subject(s) - bitstream , computer science , decoding methods , coding (social sciences) , tile , video streaming , virtual reality , computer vision , real time computing , computer hardware , artificial intelligence , algorithm , art , statistics , mathematics , visual arts
The MPEG immersive video (MIV) has been designed to remove the redundancies of multi‐view videos and merge the residuals into two textures and two geometry videos; therefore, four bitstreams and video decoders are required to provide six degrees of freedom (6DoF) in virtual reality (VR) in MIV. This letter proposes a sub‐bitstream packing method and realisation in tiled streaming for MIV to provide a single bitstream for legacy systems that have a single decoder without an increase in the server‐side storage. The proposed method divided the input videos into tiles in the compressed‐domain to accomplish two goals: (i) generate a merged bitstream using the existing four bitstreams for legacy systems and (ii) improve the quality of an immersive video by disabling the deblocking filter. For a player with one or few numbers of decoders, the extracted tile sub‐streams were merged by the proposed four specific mixed‐quality tiling and packing methods using a motion‐constrained tile set (MCTS), while complying with the high‐efficiency video coding (HEVC) standard. Experimental results demonstrated that the proposed sub‐stream packing method required a single decoder and exhibited 17.40% decoding time and 0.81% bjontegaard‐delta rate (BD‐rate) savings on Y‐PSNR saving compared to the non‐tiled streaming method.