
Video‐Driven 2D Character Animation
Author(s) -
Qinran YIN,
Weiqun CAO
Publication year - 2021
Publication title -
chinese journal of electronics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.267
H-Index - 25
eISSN - 2075-5597
pISSN - 1022-4653
DOI - 10.1049/cje.2021.07.016
Subject(s) - computer vision , animation , computer science , artificial intelligence , character animation , character (mathematics) , skeletal animation , human skeleton , motion capture , motion (physics) , robustness (evolution) , computer animation , human body model , match moving , virtual actor , human motion , human body , computer facial animation , computer graphics (images) , virtual reality , mathematics , biochemistry , chemistry , geometry , gene
Video‐driven animation has always been a hot and challenging topic in the field of computer animation. We propose a method of mapping a sequence of human skeletal keypoints in a video onto a two‐dimensional character to generate 2D character animation. For a given two‐dimensional character picture, we extract the motion of real human in video data, driving the character deformation. We analyze common two‐dimensional human body movements, classify the basic posture of the human body, realize the recognition of skeleton posture based on back propagation network, capture human body motion by automatically tracking the position of the human skeleton keypoints coordinates in the video and redirect the motion data to a 2D character. Compared with the traditional method, our work is less affected by video data illumination and background complexity. We calibrate human body motion in videos to a 2D character according to the skeleton topology to avoid motion distortion caused by the difference in skeleton size and ratio. The experimental results show that the proposed algorithm can generate the motion of two‐dimensional characters based on the motion of human characters in video data. The animation is natural and smooth, and the algorithm has strong robustness.