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Feature Fusion Based Hand Gesture Recognition Method for Automotive Interfaces
Author(s) -
Xu Qianyi,
Qin Guihe,
Sun Minghui,
Yan Jie,
Jiang Huiming,
Zhang Zhonghan
Publication year - 2020
Publication title -
chinese journal of electronics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.267
H-Index - 25
eISSN - 2075-5597
pISSN - 1022-4653
DOI - 10.1049/cje.2020.06.008
Subject(s) - softmax function , computer science , gesture , artificial intelligence , gesture recognition , pattern recognition (psychology) , feature (linguistics) , automotive industry , embedding , similarity (geometry) , frame (networking) , swipe , task (project management) , artificial neural network , engineering , image (mathematics) , telecommunications , computer network , linguistics , philosophy , aerospace engineering , systems engineering
Hand gesture recognition on the depth videos is a promising approach for automotive interfaces because it is less sensitive to light variation and more accurate than other traditional methods. However, video gestures recognition is still a challenging task since lots of interferences are induced by the uncorrelated gesture factors. Considering that if the displays are more relevant, the results will more accurate, so ResNext, a kind of compact and efficient neural network, is firstly used as feature extractor, then an improved weighted frame unification method is adopted to obtain the key frame samples, finally the Discriminant correlation analysis (DCA) is employed to fuse features for static data and dynamic data after conducting Feature embedding branch (FEB) on static data. The public dataset named Depth based gesture recognition database (DGRD) is used in this paper, but the dataset is a little small and the class distribution is largely imbalance, and we find the performance of ResNext degrades badly in the condition of imbalance problem although it achieves excellent result at sufficient training data. In order to conquer the disadvantages of limited dataset, a special loss function scheme combining the softmax loss and dice loss is proposed. Evaluation of the algorithm performances in comparison with other state‐of‐the‐art methods indicates that the proposed method is more practical for gesture recognition and may be widely adopted by automotive interfaces.

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