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Repeated Inter‐Session Network Coding Games with an Average Cost Share Pricing Mechanism in Congested Networks
Author(s) -
Wang Gang,
Leng Jie,
Yuan Cangzhou
Publication year - 2015
Publication title -
chinese journal of electronics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.267
H-Index - 25
eISSN - 2075-5597
pISSN - 1022-4653
DOI - 10.1049/cje.2015.04.029
Subject(s) - linear network coding , computer science , computer network , game theory , coding (social sciences) , price of anarchy , resource allocation , session (web analytics) , microeconomics , economics , price of stability , statistics , mathematics , network packet , world wide web , monetary policy , monetary economics
It is important to analyze the efficiency of resource allocation with game theory in congested networks in which the users are selfish. The results are often obtained from a one‐shot game, while in reality, the transmission is frequent and occurs more than once. We develop a repeated inter‐session network coding game that is based on a novel Average cost share (ACS) pricing mechanism. The users choose repeated transmission rates and transmission modes between network coding and routing to maximize their own pay offs. The Price of anarchy (PoA) is adopted to analyze the efficiency of the resource allocation. Through considering different strategies for the multi users at the next stage, we find that network coding can improve the efficiency of resource allocation in the congested networks. We discuss trigger strategies that keep players from routing at new stages.

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